CueArr
CueArr
For Agencies & Brands
The Privateer's Guide

Sell it.
Don't just use it.

CueArr is priced by client, not by seat or by scan — so the arithmetic is simple. You pay once for the platform and bill each client separately. This is what sits in the middle: what you pay, what to charge, and what stays on your side of the ledger.

Chapter I · The Arithmetic

Your cost per client
is the whole story.

Every tier includes a number of clients. Divide one by the other and you have your floor. Everything you charge above it is yours.

Your tier You pay Clients included Your cost per client
Deckhand $299 / mo 3 ~$100
Navigator $599 / mo 10 ~$60
Quartermaster $999 / mo 25 ~$40
Captain $2,999+ / mo 50+ ~$60

Against a $499 entry package, that is a gross margin of 80% on Deckhand and 92% on Quartermaster — before a single project fee.

Chapter II · The Rate Card

What to charge
your clients.

Suggested monthly retainers, in Canadian dollars. Treat them as a starting point rather than a price list — you know your market and we do not.

CueArr Launch
Small business, one simple campaign
$499 / mo

One workspace, a handful of codes, destinations you change when they ask. The package that turns a one-off merch order into a monthly line item.

CueArr Managed
An active brand running campaigns
$999 / mo

Scheduled flights, seasonal re-points and a monthly report. You are running the calendar rather than waiting for requests.

CueArr Growth
Multi-location, or frequent campaigns
$1,499 – $1,999 / mo

Per-location destinations, regional roll-ups, and enough change velocity that the client would never attempt it in-house.

CueArr Experience
Large brand, events, complex activations
$2,500 – $5,000+ / mo

Arena games, event activations and campaign-scale operations. Priced as a programme, not as a tool.

Chapter III · The Deliverable

What they are
actually buying.

A retainer needs something in it. These four are what an agency delivers on top of the platform — and why the client keeps paying.

Register

Codes under management

Issuing, labelling and keeping the register straight, so nobody on the client side has to remember which shirt points where.

Changes

The re-points themselves

Seasonal, scheduled, or same-day when the brief moves. This is the work, and it is the part they cannot do at four on a Friday.

Reporting

The monthly read

Scans over time, per code, per location — delivered as their report, not a screenshot of your dashboard.

Accountability

Somebody to call

The real reason it is a retainer. When a code points somewhere wrong at the worst possible moment, they call you, and it is fixed in a minute.

Chapter IV · Beyond The Retainer

The retainer
is the floor.

Recurring fees keep the lights on. Project work is where a good year comes from.

The Arena activation is the highest-margin line on the card and the hardest thing on it to copy. Any vendor can sell a code that changes. None of them have a game platform with players already in it.

Worked example · A ten-client roster

$7,188 in. $113,880 out.

The platform

Navigator — $599 a month, ten client workspaces. $7,188 for the year, and that is your entire platform cost.

The roster

Four clients on Launch, four on Managed, two on Growth. $9,490 a month across ten accounts.

The margin

$106,692 a year, roughly 94% — before a single setup fee, merch markup or activation.

The upside

Add two Arena activations at $12,000 each and the year looks materially different again.

Chapter V · Know Your Waters

Who this
works for.

This sells well into some agencies and badly into others. Better to know which you are before you build a pitch around it.

Strong fit

You already touch the physical

  • Experiential, activation or event work — you already buy odd technology
  • You already produce branded merchandise, so the channel exists
  • Retained clients rather than one-off projects — recurring for them is recurring for you
  • Ten to a hundred staff: budget to spend, small enough to decide this quarter
Harder going

Nothing to put a code on

  • Pure digital or performance shops — no physical goods, so there is no wedge
  • Very large holding-company agencies: procurement, security review and a data agreement before any pilot
  • Anyone whose clients never print anything. The merch is the channel; without it there is no product
The Articles

How to come aboard.

1 Take a tier

Start on Deckhand or Navigator. A single client on Launch covers Deckhand outright, with change left over.

2 Run one campaign

Pick a client with a merch order already in the calendar. Nothing new has to be printed for the first one.

3 Put it on the rate card

Once it has run once it stops being an experiment and becomes a line item you quote by default.

Bring us your roster.

Tell us how many clients you run and what they print. We will tell you which tier fits, what it costs, and what you can reasonably charge for it — without a deck.