One workspace, a handful of marks, destinations ye change when they ask. The package that turns a one-off merch order into a monthly line item.
CueArr is priced by client, not by seat nor by scan — so the arithmetic is plain. Ye pay once for the ship and bill each client separate. This is what sits in the middle: what ye pay, what ye charge, and what stays on yer side of the ledger.
Every tier carries a number of clients. Divide one by the other and ye have yer floor. Everything ye charge above it is yours to keep.
| Yer tier | Ye pay | Clients included | Yer cost per client |
|---|---|---|---|
| Deckhand | $299 / mo | 3 | ~$100 |
| Navigator | $599 / mo | 10 | ~$60 |
| Quartermaster | $999 / mo | 25 | ~$40 |
| Captain | $2,999+ / mo | 50+ | ~$60 |
Against a $499 entry package, that be a gross margin of 80% on Deckhand and 92% on Quartermaster — before a single project fee.
Suggested monthly retainers, in Canadian dollars. Take them as a startin' point rather than a price list — ye know yer waters and we do not.
One workspace, a handful of marks, destinations ye change when they ask. The package that turns a one-off merch order into a monthly line item.
Scheduled voyages, seasonal re-points and a monthly ledger. Ye run the calendar rather than wait on requests.
Per-port destinations, regional roll-ups, and enough change in the wind that the client would never attempt it themselves.
Arena games, event activations and campaign-scale operations. Priced as a voyage, not as a tool.
A retainer needs somethin' in it. These four are what a crew delivers on top of the platform — and why the client keeps payin'.
Issuin', labellin' and keepin' the register straight, so nobody on the client side has to recall which shirt points where.
Seasonal, scheduled, or same-day when the brief shifts. This be the work, and it be the part they cannot do at four bells on a Friday.
Scans over time, per mark, per port — handed over as their ledger, not a screenshot of yours.
The true reason it be a retainer. When a mark points somewhere wrong at the worst possible hour, they hail ye, and it be fixed in a minute.
Recurring coin keeps the lanterns lit. Project work is where a good year comes from.
The Arena activation is the richest line on the card and the hardest thing on it to copy. Any vendor can sell a mark that changes. Not one of them has a game platform with players already in it.
Navigator — $599 a month, ten client quarters. $7,188 for the year, and that be yer entire platform cost.
Four clients on Launch, four on Managed, two on Growth. $9,490 a month across ten accounts.
$106,692 a year, near enough 94% — before a single setup fee, merch markup or activation.
Add two Arena activations at $12,000 apiece and the year looks a different beast entirely.
This sells well into some crews and poorly into others. Better to know which ye are before ye build a pitch around it.
Start on Deckhand or Navigator. A single client on Launch covers Deckhand outright, with coin left over.
Pick a client with a merch order already in the calendar. Nothin' new need be printed for the first one.
Once it has sailed once it stops bein' an experiment and becomes a line ye quote by default.
Tell us how many clients ye run and what they print. We'll tell ye which tier fits, what it costs, and what ye can fairly charge for it — no deck required.